This work investigates the use of neural networks admitting high-order
d...
We introduce a neural implicit framework that bridges discrete different...
We introduce MIP-plicits, a novel approach for rendering 3D and 4D Neura...
This chapter describes how to use intersection and closest-hit shaders t...
We introduce Proceduray, an engine for real-time ray tracing of procedur...
Rendering large point clouds ordinarily requires building a hierarchical...
NVidia RTX platform has been changing and extending the possibilities fo...
A manifold is a topological space that is locally Euclidean. Manifolds a...
Local and global illumination were recently defined in Riemannian manifo...
This paper presents a path tracer algorithm to compute the global
illumi...