A Comparative Analysis of Virtual Reality Head-Mounted Display Systems

12/05/2019
by   Arian Mehrfard, et al.
25

With recent advances of Virtual Reality (VR) technology, the deployment of such will dramatically increase in non-entertainment environments, such as professional education and training, manufacturing, service, or low frequency/high risk scenarios. Clinical education is an area that especially stands to benefit from VR technology due to the complexity, high cost, and difficult logistics. The effectiveness of the deployment of VR systems, is subject to factors that may not be necessarily considered for devices targeting the entertainment market. In this work, we systematically compare a wide range of VR Head-Mounted Displays (HMDs) technologies and designs by defining a new set of metrics that are 1) relevant to most generic VR solutions and 2) are of paramount importance for VR-based education and training. We evaluated ten HMDs based on various criteria, including neck strain, heat development, and color accuracy. Other metrics such as text readability, comfort, and contrast perception were evaluated in a multi-user study on three selected HMDs, namely Oculus Rift S, HTC Vive Pro and Samsung Odyssey+. Results indicate that the HTC Vive Pro performs best with regards to comfort, display quality and compatibility with glasses.

READ FULL TEXT

page 1

page 2

page 3

page 4

page 5

page 6

page 8

research
09/08/2023

VR Accessibility in Distance Adult Education

As virtual reality (VR) technology becomes more pervasive, it continues ...
research
07/01/2021

VREUD – An End-User Development Tool to Simplify the Creation of Interactive VR Scenes

Recent advances in Virtual Reality (VR) technology and the increased ava...
research
11/18/2019

Development of MirrorShape: High Fidelity Large-Scale Shape Rendering Framework for Virtual Reality

Today there is a high variety of haptic devices capable of providing tac...
research
11/18/2020

Traffic Characteristics of Virtual Reality over Edge-enabled Wi-Fi Networks

Virtual reality (VR) is becoming prevalent with a plethora of applicatio...
research
07/12/2022

Development of VR Teaching System for Engine Dis-assembly

With the worldwide ravaging of the covid-19 epidemic, the traditional fa...
research
02/06/2020

A comparison of mobile VR display running on an ordinary smartphone with standard PC display for P300-BCI stimulus presentation

A brain-computer interface (BCI) based on electroencephalography (EEG) i...
research
06/23/2021

Directions for 3D User Interface Research from Consumer VR Games

With the continuing development of affordable immersive virtual reality ...

Please sign up or login with your details

Forgot password? Click here to reset