Learning, transferring, and recommending performance knowledge with Monte Carlo tree search and neural networks
Making changes to a program to optimize its performance is an unscalable task that relies entirely upon human intuition and experience. In addition, companies operating at large scale are at a stage where no single individual understands the code controlling its systems, and for this reason, making changes to improve performance can become intractably difficult. In this paper, a learning system is introduced that provides AI assistance for finding recommended changes to a program. Specifically, it is shown how the evaluative feedback, delayed-reward performance programming domain can be effectively formulated via the Monte Carlo tree search (MCTS) framework. It is then shown that established methods from computational games for using learning to expedite tree-search computation can be adapted to speed up computing recommended program alterations. Estimates of expected utility from MCTS trees built for previous problems are used to learn a sampling policy that remains effective across new problems, thus demonstrating transferability of optimization knowledge. This formulation is applied to the Apache Spark distributed computing environment, and a preliminary result is observed that the time required to build a search tree for finding recommendations is reduced by up to a factor of 10x.
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