Modeling Player Personality Factors from In-Game Behavior and Affective Expression

by   Reza Habibi, et al.

Developing a thorough understanding of the target audience (and/or single individuals) is a key factor for success - which is exceptionally important and powerful for the domain of video games that can not only benefit from informed decision making during development, but ideally even tailor game content, difficulty and player experience while playing. The granular assessment of individual personality and differences across players is a particularly difficult endeavor, given the highly variant human nature, disagreement in psychological background models and because of the effortful data collection that most often builds upon long, time-consuming and deterrent questionnaires. In this work, we explore possibilities to predict a series of player personality questionnaire metrics from recorded in-game behavior and extend related work by explicitly adding affective dialog decisions to the game environment which could elevate the model's accuracy. Using random forest regression, we predicted a wide variety of personality metrics from seven established questionnaires across 62 players over 60 minute gameplay of a customized version of the role-playing game Fallout: New Vegas. While some personality variables could already be identified from reasonable underlying in-game actions and affective expressions, we did not find ways to predict others or encountered questionable correlations that could not be justified by theoretical background literature. Yet, building on the initial opportunities of this explorative study, we are striving to massively enlarge our data set to players from an ecologically valid industrial game environment and investigate the performance of more sophisticated machine learning approaches.


Modeling Individual Differences in Game Behavior using HMM

Player modeling is an important concept that has gained much attention i...

Personality and Behavior in Role-based Online Games

Both offline and online human behaviors are affected by personality. Of ...

Evaluating Go Game Records for Prediction of Player Attributes

We propose a way of extracting and aggregating per-move evaluations from...

Overcoming Temptation: Incentive Design For Intertemporal Choice

Individuals are often faced with temptations that can lead them astray f...

Survival of the Fittest in PlayerUnknown BattleGround

The goal of this paper was to predict the placement in the multiplayer g...

Donald Duck Holiday Game: A numerical analysis of a Game of the Goose role-playing variant

The 1996 Donald Duck Holiday Game is a role-playing variant of the histo...

Learning Personalized Models of Human Behavior in Chess

Even when machine learning systems surpass human ability in a domain, th...

Please sign up or login with your details

Forgot password? Click here to reset