PolyGloT: A Personalized and Gamified eTutoring System

by   Antonio Bucchiarone, et al.

The digital age is changing the role of educators and pushing for a paradigm shift in the education system as a whole. Growing demand for general and specialized education inside and outside classrooms is at the heart of this rising trend. In modern, heterogeneous learning environments, the one-size-fits-all approach is proven to be fundamentally flawed. Individualization through adaptivity is, therefore, crucial to nurture individual potential and address accessibility needs and neurodiversity. By formalizing a learning framework that takes into account all these different aspects, we aim to define and implement an open, content-agnostic, and extensible eTutoring platform to design and consume adaptive and gamified learning experiences. Adaptive technology supplementing teaching can extend the reach of every teacher, making it possible to scale 1-1 learning experiences. There are many successful existing technologies available but they come with fixed environments that are not always suitable for the targeted audiences of the course material. This paper presents PolyGloT, a system able to help teachers to design and implement a gamified and adaptive learning paths. Through it we address some important issues including the engagement, fairness, and effectiveness of learning environments. We do not only propose an innovative platform that could foster the learning process of different disciplines, but it could also help teachers and instructors in organizing learning material in an easy-access repository


A Network Science Perspective to Personalized Learning

The modern educational ecosystem is not one-size fits all. Scholars are ...

Artificial Intelligence-Enabled Intelligent Assistant for Personalized and Adaptive Learning in Higher Education

This paper presents a novel framework, Artificial Intelligence-Enabled I...

Natural Language Communication with a Teachable Agent

Conversational teachable agents offer a promising platform to support le...

A Model for Integrating Generative AI into Course Content Development

As Generative AI (GenAI) models continue to gain prominence, a new front...

Web-Based Learning

Information Technology (IT) has had a number of positive impacts in vari...

Using Science Education Gateways to improve undergraduate STEM education: The QUBES Platform as a case study

The QUBES platform was conceived as a "science education gateway" and de...

Towards Understanding and Modeling Empathy for Use in Motivational Design Thinking

Design Thinking workshops are used by companies to help generate new ide...

Please sign up or login with your details

Forgot password? Click here to reset