Quasi-Monte Carlo for 3D Sliced Wasserstein
Monte Carlo (MC) approximation has been used as the standard computation approach for the Sliced Wasserstein (SW) distance, which has an intractable expectation in its analytical form. However, the MC method is not optimal in terms of minimizing the absolute approximation error. To provide a better class of empirical SW, we propose quasi-sliced Wasserstein (QSW) approximations that rely on Quasi-Monte Carlo (QMC) methods. For a comprehensive investigation of QMC for SW, we focus on the 3D setting, specifically computing the SW between probability measures in three dimensions. In greater detail, we empirically verify various ways of constructing QMC points sets on the 3D unit-hypersphere, including Gaussian-based mapping, equal area mapping, generalized spiral points, and optimizing discrepancy energies. Furthermore, to obtain an unbiased estimation for stochastic optimization, we extend QSW into Randomized Quasi-Sliced Wasserstein (RQSW) by introducing randomness to the discussed low-discrepancy sequences. For theoretical properties, we prove the asymptotic convergence of QSW and the unbiasedness of RQSW. Finally, we conduct experiments on various 3D tasks, such as point-cloud comparison, point-cloud interpolation, image style transfer, and training deep point-cloud autoencoders, to demonstrate the favorable performance of the proposed QSW and RQSW variants.
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