Quasi-Monte Carlo methods have become the industry standard in computer
...
Sionna is a GPU-accelerated open-source library for link-level simulatio...
In quasi-Monte Carlo methods, generating high-dimensional low discrepanc...
In this work, we propose a fully differentiable graph neural network
(GN...
Based on the seminal work on Array-RQMC methods and rank-1 lattice seque...
Non-orthogonal multiple access (NOMA) is an interesting technology that
...
We propose a neural network (NN)-based algorithm for device detection an...
We present a large-scale synthetic dataset for novel view synthesis
cons...
Sionna is a GPU-accelerated open-source library for link-level simulatio...
Neural graphics primitives, parameterized by fully connected neural netw...
Adaptive partial linear beamforming meets the need of 5G and future 6G
a...
Interactive global illumination remains a challenge in radiometrically- ...
We present a real-time neural radiance caching method for path-traced gl...
We demonstrate that 1x1-convolutions in 1D time-channel separable
convol...
Artificial neural networks can be represented by paths. Generated as ran...
We propose neural control variates (NCV) for unbiased variance reduction...
Recurrent neural networks (RNNs) are omnipresent in sequence modeling ta...
Low bit-width integer weights and activations are very important for
eff...
Restricting path tracing to a small number of paths per pixel for perfor...
We compare different methods for sampling from discrete probability
dist...
We present a fast and efficient method for intersecting rays with
Catmul...
Analyzing and identifying the shortcomings of current subdivision method...
As both light transport simulation and reinforcement learning are ruled ...
As both light transport simulation and reinforcement learning are ruled ...
While ray tracing has become increasingly common and path tracing is wel...
We show that the equations of reinforcement learning and light transport...