Categorisation of future applications for Augmented Reality in human lunar exploration

The European Space Agency (ESA) has a clear mission to go forward to the Moon in preparation of human presence on Mars. One of the technologies looked at to increase safety and efficiency of astronauts in this context is Augmented Reality (AR). This technology allows digital visual information to be overlaid onto the user's environment through some type of display or projector. In recent years separate studies have been conducted to test the potential value of AR for astronauts by implementing a few functionalities on an AR display followed by testing in terrestrial analogue environments. One of the groups contributing to these investigations is Spaceship EAC (SSEAC). SSEAC is a group of interns and trainees at the European Astronaut Centre (EAC) focusing on emerging technologies for human space exploration. This paper presents an outcome of SSEAC's activities related to AR for lunar extravehicular activities (EVAs), in which an approach similar to design thinking was used to explore, identify, and structure the opportunities offered by this technology. The resulting categorization of AR use cases can be used to identify new functionalities to test through prototyping and usability tests and can also be used to relate individual studies to each other to gain insight into the overall potential value AR has to offer to human lunar exploration. The approach adopted in this paper is based on the Fuzzy Front End (FFE) model from the innovation management domain. Utilising a user-driven instead of technology-driven method resulted in findings that are relevant irrespective of the hardware and software implementation. Instead, the outcome is an overview of use cases in which some type of AR system could provide value by contributing to increased astronaut safety, efficiency and/or efficacy.


Exploring the Design Space of Employing AI-Generated Content for Augmented Reality Display

As the two most common display content of Augmented Reality (AR), the cr...

A Cognitive Science perspective for learning how to design meaningful user experiences and human-centered technology

This paper reviews literature in cognitive science, human-computer inter...

ARviz – An Augmented Reality-enabled Visualization Platform for ROS Applications

Current robot interfaces such as teach pendants and 2D screen displays u...

Mobile augmented reality survey: a bottom-up approach

Augmented Reality (AR) is becoming mobile. Mobile devices have many cons...

Implementation of Augmented Reality in Autonomous Warehouses: Challenges and Opportunities

Autonomous warehouses with mobile, rack-carrying robots are starting to ...

Impact of geolocation data on augmented reality usability: A comparative user test

Abstract. While the use of location-based augmented reality (AR) for edu...

Challenges and New Directions in Augmented Reality, Computer Security, and Neuroscience -- Part 1: Risks to Sensation and Perception

Rapidly advancing AR technologies are in a unique position to directly m...

Please sign up or login with your details

Forgot password? Click here to reset