Optimal Las Vegas Approximate Near Neighbors in ℓ_p
We show that approximate near neighbor search in high dimensions can be solved in a Las Vegas fashion (i.e., without false negatives) for ℓ_p (1< p< 2) while matching the performance of optimal locality-sensitive hashing. Specifically, we construct a data-independent Las Vegas data structure with query time O(dn^ρ) and space usage O(dn^1+ρ) for (r, c r)-approximate near neighbors in R^d under the ℓ_p norm, where ρ = 1/c^p + o(1). Furthermore, we give a Las Vegas locality-sensitive filter construction for the unit sphere that can be used with the data-dependent data structure of Andoni et al. (SODA 2017) to achieve optimal space-time tradeoffs in the data-dependent setting. For the symmetric case, this gives us a data-dependent Las Vegas data structure with query time O(dn^ρ) and space usage O(dn^1+ρ) for (r, c r)-approximate near neighbors in R^d under the ℓ_p norm, where ρ = 1/(2c^p - 1) + o(1). Our data-independent construction improves on the recent Las Vegas data structure of Ahle (FOCS 2017) for ℓ_p when 1 < p< 2. Our data-dependent construction does even better for ℓ_p for all p∈ [1, 2] and is the first Las Vegas approximate near neighbors data structure to make use of data-dependent approaches. We also answer open questions of Indyk (SODA 2000), Pagh (SODA 2016), and Ahle by showing that for approximate near neighbors, Las Vegas data structures can match state-of-the-art Monte Carlo data structures in performance for both the data-independent and data-dependent settings and across space-time tradeoffs.
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