The Dynamic Geometry of Interaction Machine: A Token-Guided Graph Rewriter
In implementing evaluation strategies of the lambda-calculus, both correctness and efficiency of implementation are valid concerns. While the notion of correctness is determined by the evaluation strategy, regarding efficiency there is a larger design space that can be explored, in particular the trade-off between space versus time efficiency. We contribute to the study of this trade-off by the introduction of an abstract machine, inspired by Girard's Geometry of Interaction (GoI), a machine combining token passing and graph rewriting. We show soundness and completeness of our abstract machine, called the Dynamic GoI Machine (DGoIM), with respect to three evaluations: call-by-need, left-to-right call-by-value, and right-to-left call-by-value. Analysing time cost of its execution classifies the machine as "efficient" in Accattoli's taxonomy of abstract machines.
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