Variable frame timing (VFT), or changes in the time intervals between
di...
Gamers use a variety of different display sizes, though for PC gaming in...
Real-time graphics is commonly thought of as anything exceeding about 30...
Despite billions of hours of play and copious discussion online, mouse
s...
In the emerging field of esports research, there is an increasing demand...
Lower computer system input-to-output latency substantially reduces many...
Deep-learning-based algorithms have led to impressive results in
visual-...
Game publishers and anti-cheat companies have been unsuccessful in block...
The human visual system can resolve higher spatial frequencies in the fo...